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INSTRUCTIONAL DESIGN MODELS

This eJournal entry examines instructional design models, focusing on how frameworks like SAM, ASSURE and more, support clear planning, delivery, and assessment. It compares structured, product-oriented, and classroom-based models, noting their use in varied learning contexts. The discussion also connects these models to assessment types and design decisions.


LEARNING TASK

Instructional Design Models

INSTRUCTIONAL DESIGN MODELS BY PHASE

ID Models Analysis Design Development Implementation Evaluation
Gerlach & Ely (1980) Assess entry behavior; Identify content & objectives Determine strategy, organize groups, allocate time/space, select resources Prepare instructional materials Implement strategies and learning groups Evaluate performance; analyze feedback; revise as needed
ASSURE Analyze learners: entry traits, learning styles, competencies ABCD format; plan strategy, media selection, and activities Select/adapt/create materials Utilize materials; learner engagement and practice Evaluate outcomes and revise instruction
Morrison, Ross, Kalman, Kemp Identify learner characteristics, problems, and task requirements Set objectives; sequence content; choose strategies Develop materials; organize project tasks Deliver structured instruction; adapt as needed Conduct evaluations; revise with feedback
PIE Model Gather data on learning and media use Create lesson plan with tech tools Build instructional content/tools Execute media strategy and instruction Evaluate learner achievement and revise
4C/ID Analyze learning tasks and performance goals Design whole tasks, procedures, and practices Develop materials and simulations Progressively deliver tasks with support Not explicitly included in the model
Wiggins & McTighe (UbD) Identify desired results (Stage 1) Plan assessments (Stage 2) Sequence lessons (Stage 3) Flexible unit delivery Evaluate and align instruction
Agile Model Task and instructional analysis Strategy and system design Develop materials and supports Implement, train, and disseminate Ongoing and final evaluation
IPISD Analyze roles, tasks, and current offerings Structure outcomes and course sequence Develop content and instruction packages Train instructors; deliver materials Conduct internal/external evaluations
Gentry Prioritize goals with needs analysis Define objectives, strategies, and media Develop prototypes and finalize content Install and manage delivery systems Gather data and improve instruction
Dorsey, Goodrum, and Schwen Establish user needs and vision collaboratively through early user involvement and feedback loops. Create conceptual prototypes with user input; iterate based on user-centered feedback to refine design. Build and evolve low- to high-fidelity prototypes in rapid cycles; adjust design in response to real-time testing. Implement functional prototypes gradually as they stabilize; integrate user insights continuously. Conduct ongoing user tests (micro, midi, macro levels) across cycles; evaluate based on usability and functionality.
Diamond Assess needs, define goals, examine feasibility, align with institutional priorities, and select projects. Outline goals, choose instructional formats, plan content development, and prepare for implementation. Produce materials, select and adapt existing resources, and prepare for field-testing. Coordinate logistics, implement the course, and ensure faculty involvement. Evaluate during design and implementation phases; revise materials based on feedback and measured effectiveness.
Smith and Ragan Analyze learning context, learner characteristics, and learning tasks. Generate instructional strategies including organizational, delivery, and management strategies. Produce instruction based on strategies and specifications. Translate specifications into trainer guides and instructional materials. Conduct formative and summative evaluations; revise instruction based on results.
Dick, Carey, and Carey Assess needs, identify instructional goals, conduct instructional analysis, and analyze learners and contexts. Write performance objectives, develop assessment instruments, and create instructional strategies. Develop and select instructional materials aligned with objectives and strategies. Deliver instruction after formative evaluation cycles and material refinement. Conduct iterative formative evaluations (three cycles), and summative evaluation to assess goal achievement.
Merrill model: The Pebble in the Pond model Identify instructional goals by determining the skill to be mastered; analyze tasks involved and categorize generalizable skills. Structure task-centered strategies with demonstration, application, and integration components; plan expanding instructional activities. Use ‘Pebble in the Pond’ strategy: design expanding content layers around authentic tasks, prepare learning activities for demonstration and application. Place learners in real-world, task-centered learning contexts to promote direct application of newly acquired knowledge. Gather learner feedback continuously, assess skill integration, and revise based on reflection, peer critiques, and performance in authentic contexts.

Instructional Design Models Comparison

INSTRUCTIONAL DESIGN MODELS COMPARISON

ID Model Strengths Weaknesses When to Best Apply
ADDIE Simple, flexible, widely recognized; clear phase structure Linear model; may not reflect real-time iteration Ideal for structured training development and beginner instructional designers
Dick, Carey, and Carey Systematic and detailed; includes strong evaluation focus Time-consuming; can be rigid for smaller or agile projects Best for complex instructional development in business, military, and education sectors
Smith and Ragan Emphasizes instructional strategies; rooted in cognitive theory May appear highly linear; implementation guidance is brief Strong fit for projects needing strategy development and cognitive task alignment
Merrill (Pebble in the Pond) Task-centered and based on first principles of instruction; highly learner-focused Conceptual; less operational detail; needs integration with other models Best for real-world, authentic tasks requiring skill demonstration and integration
IPISD Highly detailed; designed for performance-based training; clear control mechanisms Rigid, complex, military-specific origin limits flexibility Best for military training or large-scale projects requiring strict control and documentation
Gentry Balanced development and support components; great for large-scale systems May seem mechanistic; relies on detailed implementation tools Useful in higher education or managing broad instructional systems
Agile Model Empirical, iterative, and user-participatory; fast prototyping Lacks detailed guidance on design stages; assumes team collaboration Effective in fast-paced, collaborative environments like software-based or corporate eLearning
Seels and Glasgow Integrates project management and diffusion; iterative feedback loop Requires strong project management knowledge Well-suited for long-term projects requiring scalability and stakeholder buy-in
Morrison, Ross, Kalman, Kemp Non-linear and flexible; comprehensive with support resource planning Can overwhelm novice designers due to its breadth Best for instructional designers managing both design and delivery in dynamic educational settings
ASSURE Emphasizes media use and learner characteristics Less guidance for complex course development Best for lesson-level planning and media-rich environments
PIE Model Focuses on practical instructional delivery with technology integration Limited detail in design and development phases Ideal for classroom settings using tech and structured media planning
Dorsey, Goodrum, Schwen Strong user involvement; rapid cycles improve usability Conceptual and lacks detailed implementation process Great for rapid prototyping in digital product or course development
Diamond Curriculum-level planning with institutional alignment Focused on higher ed; less detail for day-to-day teaching Best for program-wide instructional design in universities or colleges
PDPIE Framework Clear instructional design flow tailored to online course development Emphasizes ID role only; limited collaboration guidance Best for instructional designers building asynchronous or blended online courses
RID (Rapid Instructional Design) Accelerated, learner-centered; emphasizes reflection, practice, and job application Lacks depth in analysis, development, and evaluation; not standalone Ideal for plug-in to ISD for fast-paced training needing strong engagement and practical focus
HPT (Human Performance Technology) Grounded in systems thinking; focuses on actual vs. desired performance; flexible interventions Not exclusively instructional; may be complex to implement across organizations Best for solving performance issues with a mix of instructional and non-instructional interventions
Comparison of Assessment Types

COMPARISON OF ASSESSMENT TYPES

Type of Assessment Key Features Purpose Strengths Weaknesses When to Best Apply Examples
Diagnostic Assessment Pre-assessment to gauge prior knowledge, skills, misconceptions Identify strengths and weaknesses before instruction Helps tailor instruction; reveals misconceptions Not used for grading; time-consuming Beginning of unit or course Pre-tests, self-assessments, interviews
Formative Assessment Ongoing feedback during learning; not graded Support learning and guide instructional adjustments Encourages active learning; low-stakes feedback Difficult to track across time; may lack rigor Throughout instruction; during tasks Journals, quizzes, peer feedback
Summative Assessment Culminating assessment; evaluates what students learned Measure achievement at the end of instruction Clear accountability; easy to grade and communicate Stresses memorization; limited feedback End of a unit or semester Final exams, projects, performance tasks
Authentic Assessment Real-world tasks; evaluated with rubrics; active learning Demonstrate application of skills in real-world scenarios Engages students; aligns with real-world tasks Hard to standardize; grading may be subjective Project-based or task-oriented instruction Case studies, design prototypes, simulations
Assessment of Learning Used to rank and grade; test-based; typically summative Certify achievement and communicate progress Widely recognized; structured data collection Often emphasizes competition; neglects improvement Final assessments and report cards Standardized tests, final grades, transcripts
Assessment for Learning Teacher modifies teaching based on feedback; focus on progress Guide learning decisions and next steps Personalized feedback; improves engagement Demands teacher adaptability; complex to implement During instructional units to guide teaching Checklists, feedback forms, annotated drafts
Assessment as Learning Student-driven; self-assessment; reflection and self-monitoring Foster metacognition and self-regulated learning Empowers student ownership of learning Requires maturity; not all students self-regulate During learning to build self-assessment skills Reflection logs, learning goals, peer evaluations
Digital Assessment Technology-enabled; multiple attempts; real-time feedback Enhance learning, access, and efficiency using tech Immediate feedback; flexibility; customizable pathways Tech issues, equity gaps, limited tactile/human connection Online or blended courses; scalable settings Online quizzes, LMS rubrics, video responses
Renewable Assessment Creates lasting value; used beyond classroom context Encourage critical thinking and relevance beyond school Authentic, valuable artifacts; boosts motivation Time-intensive; demands strong design and mentorship Capstone projects, service learning, or internships Client presentations, public wikis, outreach materials

reflection