
Try the Interactive Prototype
This is a working Twine prototype. Click through the conversation and try different responses to see how the scenario changes.
Alternative URL: Feedback Simulator
| Category | Details |
|---|---|
| Project Type | Interactive branching scenario simulation |
| Audience | First-time team leads and junior managers |
| Delivery Mode | Self-paced web-based simulation |
| Duration | 5–10 minute interactive scenario |
| My Role | Instructional designer, scenario writer, conversation mapper, prototype developer |
| Tools Used | Twine (prototype), Genially (production), Google Docs (script writing) |
| Key Skills Demonstrated | Scenario-based learning design, branching logic mapping, dialogue writing, decision-based learning design, prototype testing |
Overview
This simulator helps new leaders practice performance feedback in realistic conversations. Learners choose responses during a feedback meeting and see how tone, timing, and clarity change the employee’s reaction and the outcome.
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The Problem
Newly promoted team leads often struggled to give direct, respectful feedback. Some avoided tough conversations. Others delivered feedback in a way that triggered defensiveness, confusion, or disengagement.
Slide-based training explained feedback models, yet it did not give leaders a place to practice real dialogue. Leaders needed a low-risk practice space where small wording choices produced clear consequences.
Learner and Context
The learners are early-career managers in a growing organization. Most moved into leadership from individual contributor roles and had limited formal leadership training.
Context details:
• Fast-paced work environment
• Limited time for long training sessions
• Remote and hybrid teams
• Pressure to protect morale while improving performance
The simulation needed to stay concise, feel realistic, and connect to day-to-day conversations.
Learning Goals
After the simulation, learners will be able to:
• Deliver clear, behavior-focused feedback
• Respond to emotional reactions during feedback conversations
• Choose language that supports accountability
• Close the conversation with specific next steps
Why a Branching Scenario?
Leadership communication demands judgment and quick decisions.
A branching scenario lets learners:
• Make real-time dialogue choices
• Experience emotional and professional consequences
• Replay the conversation to improve outcomes
• Notice how tone and phrasing affect trust
This format matches real feedback conversations where each response changes what happens next.
Design Process
Scenario Planning
I selected a common workplace issue: a high-performing employee started missing deadlines due to declining engagement.
I planned three core paths:
• Supportive yet vague feedback
• Harsh and overly direct feedback
• Balanced and effective feedback
Each path shows effects on trust, motivation, and clarity.
Conversation Mapping
I mapped the experience to keep choices meaningful.
Flow design:
• 3 main decision points
• 2 branching reactions per decision
• 4 possible outcomes
The map avoided cosmetic branching and ensured each choice changed the conversation dynamic.
Script Development:
I wrote workplace dialogue that mirrors real reactions:
• Defensiveness
• Emotional pushback
• Clarifying questions
• Tone shifts across the conversation
Each choice triggers an immediate employee reaction. The scenario ends with a short reflection prompt and a summary of what the learner’s choices signaled.
Build and Testing in Twine:
I built the prototype using Twine passages and links.
Work included:
• Linking decision paths
• Tracking tone shifts across branches
• Testing all routes for broken links and dead ends
• Refining consequence messaging
I replayed every pathway multiple times to verify continuity and clean logic.
Scenario Structure:
Decision Point 1: Opening the conversation
• Direct and structured opening
• Vague general comment
• Emotionally charged opener
Decision Point 2: Responding to defensiveness
• Active listening and clarification
• Escalation and pressure
• Dismissive reply
Decision Point 3: Closing the conversation
• Clear next steps and agreement
• Ambiguous expectations
• Authority-based directive
Outcomes
• Trust strengthened, and an action plan created
• Compliance without engagement
• Increased tension and disengagement
• Conversation breakdown
Key Design Features
• Immediate consequence simulation through employee reactions
• Replay option to test alternatives
• End-of-scenario reflection summary
• Concise, dialogue-driven interface built for short sessions
Challenges
• Writing dialogue that felt natural while still teaching key skills
• Avoiding branch overload while keeping realism
• Keeping every path tied to the learning goals
• Delivering feedback without breaking immersion
